Superior technique is fun and will let you get trip attack, which is fun to land on a flying creature and a javelin. With 5 feats, I'd go sword and board with the dueling fighting style and another fighting style of your choice. It'll keep enemies in place and give you a semi reliable extra attack as a reaction. Fey touched and magic initiate will do it for you.Īnd of course, sentinel. This is because as we're making crits more and more common, the damage dice from hex or hunters mark will be damaged too as well as adding to all our attacks.
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No high spellcasting ability needed, just your concentration (and you're proficient in con saves). If you've got a reliable way to get advantage on attack rolls outside of shoving prone, twf might be the better way to go.Īs a last thing, resilient Wisdom will eventually be needed to stay in combat when high wis DCs will be more common, tough and heavy armor master go well with your high level ability to regenerate health, and the thing that'll push your damage to the moon will be having hunters mark and/or hex. The +1 feat planning will keep your strength and/or con score going up, and that'll be down to what you have for your initial stats and what you like. Obviously if you go for my dumb spikey shield idea, you won't really need shield master as each uses a bonus action for the shove grapple combo of keeping them pinned to the ground for you and everyone else. And they're mostly +1 feats, so take them in whatever order you fancy. Expertise athletics and you're shoving, grappling, and stabbing everyone all the time.
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Take the dueling fighting style for this one, you'll come out with the same average damage as sword and board with the defense fighting style, except you have a free hand for whatever you want (grappling). Stick some spikes onto your shield, grab tavern brawler, boom your shield now deals piercing damage while adding to your AC. If you're willing to sacrifice a lil damage, here's my idea. Now, this is if you find this boring and want to be a lil more unique. There's also the grappler feat, but shield master is generally preferred For creatures that are bigger than that, getting advantage might mean using the climbing onto bigger creatures rule as presented in the DMG pg 271. And assuming your DM might have a problem with you trying to fit a horse into every building, shield master is more reliable. Now this is most enemies in the game, but you're a lil screwed if it's a huge or gargantuan size enemy. Against normal size enemies, the best way would be either the mounted combatant feat, or better yet the shield master feat. Next, the best thing to do is find a way to better guarantee advantage against an enemy. As your racial traight works on melee attack weapons only, that'll be the build. This'll let you deal 4xdamage dice on any regular hit and extra 2x on crits when you burn your extra orcish fury dice bringing it to a once per short rest. So, the best race for the champion is gonna be the half orc, with that you're gonna want to eventually get the piercer feat and orcish fury. r/DnD /r/rpg /r/Pathfinder_RPG /r/tabletop /r/UnearthedArcana /r/DnDHomebrew /r/dndnext r/characterdrawing /r/Imaginar圜haracters /r/alternativeart On-Topic Subreddits Abide by the Homebrew Content Guidelines.Don't just advertise things, even if they're relevant.If your post fits with a megathread, post there.
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